Important Notes
Integrate the Wechat SDK within the COCOS/Unity engine and use the rewarded video ad API for implementation. It is not necessary to provide a valid Wechat app ID or ad unit ID (can be arbitrary values, but must not be left empty). Then export the Wechat package.
The built Wechat package should run properly in the Wechat Developer Tools. Note: Login and ad display functions in the game are invoked via the
wxlibrary. Since no valid ad unit ID is provided, clicking on rewarded ads may trigger an error message in the Wechat Developer Tools—this is expected behavior.The structure of the built package is as follows:
Unity


Cocos

For Unity games: only the
minigamefolder needs to be zipped and uploaded to the PlayOut Developer Platform. For Cocos games: the entire built folder should be zipped and uploaded to the PlayOut Developer Platform.
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